BloodsPilot - Blood's Music XPilot
Recent news
[2008-02-03]
A nice fellow calling himself pitillo has made a port of BloodsPilot for the CRUX distro.
[2008-01-04]
BloodsPilot "xpilot fxi" server version 1.4.2 released. This release fixes a few bugs: ships now recoil when shooting and lock banks can again be reprogrammed. In addition the view tremor that appeared when someone was joining the game should be gone.
[2007-12-12]
Added Blood's Music Newbie Guide by player Angeba Mekelt.
[2007-12-11]
BloodsPilot Clients version 1.4.0 released. This release merges into the 1.3.7 BloodsPilot client a lot of features from the latest XPilot NG client. In addition it has some bug fixes and new features. Our Client page describes how to get started playing with it.
New links page.
About
BloodsPilot brings xpilot to the future: it features flicker free updates while preserving the classic xpilot gameplay and playability.
When I play fxi, the novelty of this "reliving the past" thing is great. It's like "wow, this is just like the old days" and the bugs, though I know they're there ... simply don't do much to diminish my fun.
-- Ben Armstrong a.k.a. Fishy a.k.a. SynrG
Origin: XPilot
BloodsPilot has evolved from XPilot. Below is a description of XPilot by its original developers:
XPilot was conceived in its original form at the University of Tromsø (Norway) by Ken Ronny Schouten and Bjørn Stabell during the fall of 1991, but much of the game today is the result of hard efforts by Bert Gijsbers of the molecular cytology lab at the University of Amsterdam (The Netherlands). Bert joined the team in the spring of 1993. Dick Balaska (Connecticut, USA) ported XPilot to Windows 95 and NT in the summer of 1996. A large number of features have been contributed by XPilot fans from all around the world.
XPilot is a multi-player 2D space game. Some features are borrowed from classics like the Atari coin-ups Asteroids and Gravitar, and the home-computer games Thrust (Commodore 64) and Gravity Force, but XPilot has many new features as well.
The primary goal of the game is to collect points and increase your rating by destroying enemy fighters and cannons. You are equipped with a machine gun when you start the game, but after a while you should have managed to collect some other fancy equipment.
Another important task is to refuel your ship. This is vital because your engine, radar, weapons and shields all require fuel. Some even work better the more fuel you have aboard (mainly the radar).
Optional modes include variations on this game play: you can play together in teams, you can disable shields (and all other equipment if you like), you can race against time and fellow players, and much much more.
For people interested in early XPilot history, we also recommend The Story of XPilot, written by the original XPilot developers.
