Welcome to my xpilot ballruns page:
I'll try to name the ballruns after who invented them, and state the fastest current records on as many as I can remember.
Any information on faster times or ballrun names/corrections will be much appreciated, and can be sent to vipa
some ballrun times are approximations as I haven't gotten around to putting recordings of each run up yet. And all times are done with 2
afterburners some also low on fuel.
Ballruns from base 2-4:
1.1. 73 frames (Mara,Neuromancer) the diagonal
1.2. 77 frames (Mara,Neuromancer)
1.3. 70 frames (mara,Neuromancer,vato) the cheater way
1.4. 97 frames (Mara)
1.5. 89 frames (mara,Neuromancer)
1.7. 94 frames (mara,Neuromancer)
1.8. 91 frames (mara)
2.1. 55 frames (Neuromancer) , the fast way
2.2. 67 frames (Neuromancer)
3.1. 78 frames (Neuromancer)
3.2. 72 frames (Neuromancer,mara), the flower way
3.x. 74 frames (Neuromancer), doublebounce
4.1. 143 frames (vipa)
4.2. 123 frames (with bounce) (Neuromancer)
4.4. 133 frames (mara)
4.5. appx 140 frames
4.6. 147 frames (mara)
4.x. 134 frames (mara)
5.1. appx 120 frames
5.2. 89 frames (Neuromancer,mara) , reversed U way
5.3. 113 frames (Neuromancer)
5.4. 119 frames (Neuromancer) , peep bounce
5.5. 84 frames (mara,Neuromancer)
6.1. 107 frames (Neuromancer,mara)
6.2. 113 frames (Neuromancer,mara)
6.3. 130 frames (mara)
6.4. 101 frames (Neuromancer,mara)
6.5. 102 frames (mara,Neuromancer)
6.6. 117 frames (with bounce)(Neuromancer)
Ballruns from base 4-2:
some ballrun times are approximations as I haven't gotten around to putting recordings of each run up yet.
(straight up)
7.1. 53 frames (mara,Neuromancer) the Neuromancer bounce
7.2. 55 frames (mara,Neuromancer) ordinary bounce
7.3. 62 frames (Neuromancer), the alltheway bounce (thrown from outside base 2)
7.4 66 frames (mara), the crazy mara double bounce
7.5. 63 frames (Neuromancer) slarti fast doublebounce
1-6. many variations dunno if any of the bounces will improve speed.
8.1. appx 130 frames 4-2 left-down-right
9.1. 113 frames (Neuromancer) the cheater way
9.2. 104 frames (mara) my way (espen way)
9.3. 118 frames (mara)
9.4. 123 frames (Mara)
9.5. 160 frames (mara)
10.1. 94 frames (mara)
10.2. 92 frames (mara)
10.3. 83 frames (mara)
(extended diagonal)
11.1. 99 frames(mara,vipa,Neuromancer) the kogi way
11.2. 93 frames (mara,Neuromancer) kogi way with bouncestart
12.1. 77 frames (Neuromancer), the upper-reversed-diagonal way
12.2. 83 frames (Mara), the lower-reversed-diagonal way
12.3. 70 frames (vipa)
12.4. 84 frames (Mara,Neuromancer)
12.5. 80 frames (Neuromancer)
12.6. 77 frames (mara,Neuromancer)
12.7. 85 frames (Neuromancer,mara)
12.x. 81 frames (mara) rightside u
(backdoor/U-way)
13.1. 89 frames (neuromancer) , the U way
13.2. appx 110 frames
13.x. 92 frames (mara)
13.y. 111 frames (mara)<-bounce at U's base on the pic
14.1. 99 frames (mara)
14.2. 106 frames (mara)
14.3. 106 frames (mara)
14.4. 100 frames (mara)
15.1. 66 frames (Neuromancer), reversed flower way
15.2. 83 frames (Neuromancer)
appx 54 ballruns so far
other ballrun pages:
Neuromancer' ballrunrecordings page.
last updated (20/01/2002)